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E SPORTS

By Sanjay Ram

 ABOUT

 E-sports or electronic sports is a form of sport which is played online, A set of games which often involve multiplayer system is considered to be under eSports. There has been a lot of development in e-sports due to the advancement of technology. E-sports was started in late 2000 where the participation of professional gamers who played video games, streamed online for viewers, and just like any other sport these were sponsored by companies  or big industries as it was a new form of sport and it had the capability to reach a large audience.

In 2010, the video gaming industry had a boom in sales due to the participation of live streamers or professional players in E-sports, which led video games to announce their own tournaments. It was estimated that E-sports had a viewership of 454 million with overall revenue to 1 billion us dollars!

E-sports has many genres of video games such as battle arena, first-person shooter(FPS), fighting, real-time strategy, and the most popular genre in today’s time ‘The Battle Royal’. Video games like Counterstrike, League of Legends, and Dota were very famous games.

RECOGNITION



Popularity was one of the key factors due to which online video games were considered to become a sport. As in early 2000s, E-sports were criticized for not being sport due to comparison with outdoor sports like Soccer and Football in the United States as E-sports didn’t have a large audience. Even after tournaments and events got popular whenever the topic of E-sport came, journalists in Television denied considering it as sports.

But the perspective of E-sport was changed after the conduct of the World Championship by the International E-sport federation which received a positive response from the audience.

In 2017, finally, E-sports got the attention it wanted and to be considered as a sport was due to the discussion of the Olympic Committee (IOC), the summit was held on October 2017 though no official confirmation has come from the committee but the perspective of people changed.

E-SPORTS IN INDIA

E-Sports came late in India as it was not recognized as a Sport. Though many games which were in E-sports were available in India, But no official tournament or Event was held, So there was not a big market share of online games India. But it changed by the famous battle royal game ‘PUBG’ or Player Unknown Battlegrounds which made E-sport become a sport in India as the key factor popularity was received. Many tournaments were held and Many YouTubers became live streamers. Soon online games became popular as it was more accessible because many games were available on all platforms.

PUBG BAN

The infamous Ban imposed on PUBG was a shock for many youngsters as it was a part of the second digital strike by our government on china including  116 other mobile applications.

Many youngsters used to play PUBG and soon became a household name but unfortunately due to Tencent ownership on PUBG led to this Ban. PUBG was banned due to section 69A in the Information technology act or the national security act as allegation were imposed that PUBG is a threat to the nation as they have user’s Data.

CONCLUSION

In my opinion E-sports has a very good future as it also requires what a Sport requires which is Accuracy, Precision and Discipline, Some people have made this as Profession, a way of livelihood. Though there is scope in Online gaming and Streaming. To survive in this field people have to be as focused, consistent, and unique which basically every field requires. Many streamers have become as successful as a celebrity, People should definitely see the potential in E-sports, as The gaming industry now has become more popular than many sports leagues.

PUBG Ban is a controversial topic, Some people have supported the ban some have not, In my opinion Nation always comes first, Though we don’t have any proof that PUBG is stealing user’s data, Also it seems like a Pre-planned agenda by boycotting PUBG and announcing a similar game!



 

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